//==============================================================================
// Spartan Hoplite_Anim.txt
//==============================================================================

import spear_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define cape
{
   SetSelector none 
   {
      variationlogic
      set hotspot
      {
         version
         {
			Visual Infantry G Hypaspist cape 
			replacetexture infantry g hoplite head iron/cavalry g hetairoi cape
       
         }
      }
   }
}
//==============================================================================
define LargeGreekShield
{
   SetSelector
   {
      Techlogic none/Copper Shields/Bronze Shields/Iron Shields
      set hotspot
      {
         version
         {
					visualnone jimmy
         }
      }
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Copper
         }
      }
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
         }
      }
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
				       ReplaceTexture Infantry G Hypaspist Head Standard/infantry e keopesh vanguard head copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
				       ReplaceTexture Infantry G Hypaspist Head Standard/infantry e keopesh vanguard head bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
				       ReplaceTexture Infantry G Hypaspist Head Standard/infantry e keopesh vanguard head iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
                        TechLogic none/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
				Visual Infantry G Hoplite_IdleA
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear copper
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry G Hoplite_IdleA
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear standard
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry G Hoplite_IdleA
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear iron
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
                        TechLogic none/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
                                        Connect backchest cape hotspot
					ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear copper
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
                                        Connect backchest cape hotspot
					ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
                                        Connect backchest cape hotspot
					ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear iron
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
                        TechLogic none/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect backchest cape hotspot
					ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear copper
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect backchest cape hotspot
					ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear standard
				}
			}
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect backchest cape hotspot
					ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear iron
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
				connect RightHand Spear hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
				connect RightHand Spear hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
				connect RightHand Spear hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hoplite Standard/infantry e armored spear Iron
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				connect RightHand Spear hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hypaspist Standard/infantry e armored spear copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				connect RightHand Spear hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hypaspist Standard/infantry e armored spear standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand Spear hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				ReplaceTexture Infantry G Hypaspist Standard/infantry e armored spear iron
         }
      }
   }
}
